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Hidden songs, ciphers, radios and other discoveries — the trigger, the interaction, and what it gives you. These are not the map-finishing quests: for those, see Main Quests.
Interaction · Buried
Buried’s mansion advertises its own reward: when the windows are lit, a run is available — roughly once every five rounds. Sprint the house, kill every ghost the run spawns (their 2,000-point touch does not void the prize), and the final ghost drops a Random Perk Bottle for the whole team.
Interaction · Der Eisendrache
Der Eisendrache’s clock tower sits frozen at 1:15 until a Ragnarok DG-4 trap set behind the mechanism starts it ticking. Stop it at exactly 9:35 — the numbers write themselves — and an orb appears above the Undercroft pyramid; wall-running the right circle during anti-gravity throws the runner back in time to a hidden Group 935-era room.
Interaction · Der Riese
Der Riese’s signature secret, and the reason the map record carries no Main Quest: the Fly Trap is a short interaction, not a structured quest. Shooting a small electrical panel beyond the fence with a Pack-a-Punched weapon makes Samantha ask to play hide and seek — and pops the "Elevate Your Senses" achievement on activation — after which three of her toys are hidden around the factory to find and shoot. Finishing earns her "You win… game over," and nothing else. It is the first voice the story ever gave her.
Interaction · Die Maschine
Five glowing Dark Aether orbs hide around Die Maschine’s particle accelerator; shoot them all and the team is whisked to a Dark Aether tableau of four zombies performing the Coffin Dance meme, crate on their shoulders, "Disco of the Dead" playing. The crate they drop is genuinely worth the trip — salvage, equipment, and a random-rarity weapon.
Interaction · Kino der Toten
Kino’s teleporter sometimes misfires into one of four hidden rooms — Samantha’s bedroom in two states, a dentist’s office, a conference room — where film reels bearing the Group 935 logo wait. Played on the theater projector, they screen Maxis’s brainwashing experiments on "subject 2-6": the mode’s earliest lore delivered as found footage.
Interaction · Liberty Falls
Shoot five bowling shoes hidden around Liberty Falls — one hides under an ice bucket at the Liberty Lanes snack counter — and the whole lobby teleports into the bowling alley, where the zombies are mid-party and Mister Peeks hands out balls. Two minutes of bowling for kills later, a bronze, silver or gold trophy pays out by score, up to wonder-weapon loot. New shoes appear in the alley toilet five rounds on.
Interaction · Origins
Origins rewards obsessive digging: around thirty dig spots upgrade the shovel to gold, and with Zombie Blood active a special glowing dig spot appears somewhere in the mud. Golden shovel plus glowing spot yields an Empty Perk Bottle — a permanent extra perk slot for the match, stackable toward wearing every perk at once.
Interaction · Terminus
Somewhere off Terminus’s shores bobs a toy boat with a blinking red light — its spawn shuffles between a few island edges each match. Hold interact and the game hands you the wheel of an RC boat race around the archipelago: rings to thread, Essence canisters to collect, floating bodies and tentacles to dodge, and Mister Peeks waiting at the finish line with score-scaled prizes.
Interaction · The Giant
The Giant re-stages Der Riese’s Fly Trap under a new name, Paradoxical Prologue, with a new voice on the line: shoot the alley panel with a Pack-a-Punched weapon and it is Ludvig Maxis who answers, not Samantha. Three hidden objects later — a cymbal monkey in an incinerator, a teddy bear on the tall balcony, another down a well — Maxis’s beacon is lit, he promises to find the crew across space and time, and Richtofen’s Annihilator revolver appears in a furnace in the Automobile Garage for anyone to claim.
Interaction · TranZit
Between Farm and the Power Station, off the road and through the Denizen-haunted cornfield, stands a ruined building every veteran recognises on sight: the original Nacht der Untoten spawn room, transplanted whole into Green Run. Inside wait a Mystery Box spawn and the radio the Tower of Babble quest needs — no wall-buys, no mercy, and fog on every side.