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Main Quests finish the map; Side Quests earn a weapon or upgrade along the way. Both are step-by-step, and Guided Mode shows one step at a time on a screen you can read mid-game. Hidden songs and other secrets live under Easter Eggs.

Voyage of Despair · Main Quest
The Titanic’s trial runs from lever ciphers on the bridge through four elemental teleporter challenges, the Pack-a-Punching of the Sentinel Artifact itself, and a solar-system puzzle solved by shooting the planets out of the night sky — Neptune waits in the water. Placing the Artifact inside the iceberg opens a five-phase boss fight against the Eye of Malice and Despair across half the ship. Completing it reverses the outbreak and saves the passengers’ souls; the ship still sinks, and the crew rows away toward Delphi. Soloable.
Solo supported~135 minexpert

Shadows of Evil · Main Quest
Apocalypse Averted runs in two halves. The first — the rituals — any lobby can do, and it is how Pack-a-Punch opens on this map at all. The second half arms all four characters with Reborn swords, captures the Shadowman in the Summoning Key, and banishes the Apothicon hanging over Morg City. The final step only triggers with four players in the lobby, which makes this the one Black Ops III quest that cannot be finished solo.
Co-op required~90 minexpert