Call of Duty: World at War
Story in WaW
How Call of Duty: World at War fits the wider Zombies story — the storylines it belongs to and the maps that carry them.
Storyline
Aether Story
The founding Zombies narrative: Group 935, Element 115, the Ultimis and Primis crews, and the multiverse conflict between Edward Richtofen, Doctor Monty, and the Shadowman. It concludes with Revelations.
- Nacht der UntotenThe map that started it all — a bare-bones survival crucible.2008
- VerrücktThe asylum map that introduced Perk-a-Colas.2009
- Shi No NumaThe swamp map: Hellhounds, the Wunderwaffe, and the Ultimis debut.2009
- Der RieseThe factory that introduced Pack-a-Punch and teleporters.2009
Group 935 experiments with Element 115
Pre-WWII through WWII
Group 935, led by Ludvig Maxis, researches Element 115 — enabling teleportation, wonder weapons, and the reanimation experiments that begin the outbreak.
The first playable outbreak (Nacht der Untoten)
WWII
Soldiers hold out in an abandoned bunker — the mode’s first survival scenario.
The Der Riese incident sends Samantha into the Aether
1945
Richtofen turns on Maxis at the Der Riese teleporter trials. Samantha is cast into the Aether and reaches the pyramid device on the Moon, becoming the voice that commands the undead — the announcer every classic map answers to.
