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WaW · Nazi Zombies · 2008

Call of Duty: World at War

World at War introduced round-based Zombies with Nacht der Untoten, establishing the Mystery Box, Perk-a-Colas, and Pack-a-Punch across its four maps.

Released
Nov 11, 2008
Developer
Treyarch
Mode
Nazi Zombies
Platforms
PC, Xbox 360, PlayStation 3, Wii

Nazi Zombies began as a hidden bonus: finish World at War’s campaign and Nacht der Untoten unlocks — one boarded-up bunker, no perks, no objectives, just rounds. Three DLC maps then built the whole grammar of the mode. Verrückt brought Perk-a-Colas and electric traps, Shi No Numa introduced Hellhounds and the four playable characters who would carry the story for a decade, and Der Riese added Pack-a-Punch and the teleporters that turned a survival gimmick into a franchise.

Everything later games elaborate is already recognisable here: the point economy, the door-buying map flow, the Mystery Box gamble, and the first threads of the Aether story hidden in radios rather than cutscenes. The four maps remain the reference points the community measures “classic Zombies” against, and all four were remastered in Black Ops III’s Zombies Chronicles.

Remastered maps

Maps from earlier games, rebuilt for this one.

Ultimis

The first four playable survivors of the Aether story, active from the World at War maps through the Black Ops era.

Aether Story

The founding Zombies narrative: Group 935, Element 115, the Ultimis and Primis crews, and the multiverse conflict between Edward Richtofen, Doctor Monty, and the Shadowman. It concludes with Revelations.

Official video

Call of Duty®: Black Ops III Zombies Chronicles Story TrailerCall of DutyWatch on YouTube

References

  1. 1.Call of Duty: World at War — Call of Duty Wiki — Call of Duty Wiki (Fandom). callofduty.fandom.com · accessed Jul 15, 2026Community-verifiedcorroborate

Last reviewed Jul 15, 2026. Spotted an error? Suggest a correction.