Story
The Tomb is part of the Dark Aether Story continuity, featuring the The Black Ops 6 crew crew.

Call of Duty: Black Ops 6 · Season Two · Dark Aether era
An excavation down to a Dark Aether Nexus, and the Staff of Ice.
The in-game map, zoomable. Locations are listed alongside it; pins appear as their positions are verified.
Open tac mapMain Quest
The Tomb’s quest — Treyarch published no title; the in-fiction trials are the Trials of the Damned — arms the crew with Ull’s Arrow and its Sekhmet’s Vigor attachment, then runs four statue trials between the Dark Aether Nexus and the surface dig: a Vermin swarm, Parasite orb-banking, a Doppelghast spike circle and an elite Amalgam, each charge of Dark Aether energy carried home nearly untouched. The boss is the Sentinel Artifact itself, fought through nine phases of beams, decoys and possessed carriers — and immune to everything but ordinary bullets. Soloable.
The Tomb picks up hours after Citadelle des Morts: the same February night in 1991, the same ex-Requiem crew, and a short drive to the excavation Gabriel Krafft died pointing at. The dig is Alistair Rhodes’s doing — he funded the doomed 1908 expedition that Sir Archibald Fotherington-Smythe led into these catacombs chasing the Sentinel Artifact, and never led out. Archibald’s killer, a Mimic disguised as a decanter, swallowed his monocle; the map hands it back.
Two routes descend from the Dig Site — through the Tombs and the Shrine of the Hierophants, or the Neolithic Catacombs and Ossuary — converging at the Subterranean Temple above the Deep Excavation. Past the "Doorway to Nowhere" floats the Dark Aether Nexus: a diamond of drifting rock reached by four colored portals, with a forging plinth at its peak.
No power switch — Black Ops 6 keeps everything live from the first round. Progress runs through the Obscurus Altilium instead: set the amulet from Citadelle on the Subterranean Temple’s altar and the Nexus opens, with the Pack-a-Punch machine just beyond the portal, cycling back to the surface mausoleum from game to game.
Origins’ Staff of Ice returns, freezing crowds and — through its restorative shot — reviving teammates at range. It comes from the box, or free by taking Archibald’s monocle from a Shock Mimic and reading the catacombs by lantern-light: two constellations, Taurus and Orion, shot symbol by symbol through lockdowns, then assembled at the Nexus altar. Its upgrade keeps the Origins name, Ull’s Arrow, and brings Sekhmet’s Vigor with it.
The Shock Mimic debuts — a disguise-artist whose electrified grab and radar-scrambling camouflage upgrade the family line — over a bestiary of mummified ancients, Vermin, Parasites, Doppelghasts and Amalgams. Death Perception makes its Black Ops 6 debut at a real machine in the Tombs, outlining what the walls hide.
With Ull’s Arrow in hand, the trials begin: four Nexus statues shot with Sekhmet’s Vigor, four matching surface lockdowns, and four charges of Dark Aether energy carried home almost untouched. The boss is the prize itself — the Sentinel Artifact, fought through nine phases of beams, decoys and possessed carriers, immune to everything but honest bullets. Soloable; Weaver walks out holding the thing four maps have chased.
The artifact may be the key to freeing Samantha Maxis from the Dark Aether — that hope is the official line, and S.A.M.’s encouragement should perhaps have been the warning. The intel points next at Liberty Falls and the mansion above it, where Edward Richtofen waits: Shattered Veil.
The Tomb is part of the Dark Aether Story continuity, featuring the The Black Ops 6 crew crew.
Answers
Yes — The Tomb supports completing its main quest solo.
The Tomb is a Zombies map from Call of Duty: Black Ops 6, released Jan 28, 2025.
Last reviewed Jul 15, 2026. Spotted an error? Suggest a correction.
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