Loading…
Loading…
Cookies & consent
Analytics and ads keep this site free — nothing loads until you choose. Privacy policy
Main Quests finish the map; Side Quests earn a weapon or upgrade along the way. Both are step-by-step, and Guided Mode shows one step at a time on a screen you can read mid-game. Hidden songs and other secrets live under Easter Eggs.

Voyage of Despair · Main Quest
The Titanic’s trial runs from lever ciphers on the bridge through four elemental teleporter challenges, the Pack-a-Punching of the Sentinel Artifact itself, and a solar-system puzzle solved by shooting the planets out of the night sky — Neptune waits in the water. Placing the Artifact inside the iceberg opens a five-phase boss fight against the Eye of Malice and Despair across half the ship. Completing it reverses the outbreak and saves the passengers’ souls; the ship still sinks, and the crew rows away toward Delphi. Soloable.
Solo supported~135 minexpert

Shadows of Evil · Main Quest
Apocalypse Averted runs in two halves. The first — the rituals — any lobby can do, and it is how Pack-a-Punch opens on this map at all. The second half arms all four characters with Reborn swords, captures the Shadowman in the Summoning Key, and banishes the Apothicon hanging over Morg City. The final step only triggers with four players in the lobby, which makes this the one Black Ops III quest that cannot be finished solo.
Co-op required~90 minexpert

Ashes of the Damned · Main Quest
The route restores Ol’ Tessie, secures the Stabilizer Chip and Necrofluid Gauntlet, then carries the crew through four regional trials before the Veytharion fight. Activision refers to it only as "the Main Quest"; the descriptive page title does not claim an official quest name. The quest went live on 2025-11-14.

Astra Malorum · Main Quest
The route assembles the LGM-1, powers the observatory machinery, recovers and aligns the planets, then opens the Caltheris encounter. Activision refers to it only as "the Main Quest"; the descriptive page title does not claim an official quest name. The quest went live on 2025-12-04.

Liberty Falls · Main Quest
Liberty Falls’ main quest, "Bye-Bye, Dark Aether," is about containing the dimensional breach over the town — the same incursion unfolding concurrently at Terminus. It is the approachable of the two Black Ops 6 launch quests: build the Jet Gun, assemble a collection device with its suction, fill and defend Aether canisters at the storms, then hold the church through a three-wave lockdown that ends with the Abomination. Fully soloable, and a common first BO6 quest completion.
Solo supported~50 mineasy
![Still from “Call of Duty: Black Ops - Ascension Trailer [Official HD]”](/media/video-posters/p8IT1p3xXOU-1280.webp)
Ascension · Main Quest
Ascension’s Casimir Mechanism is where the main quest was invented — the first multi-step group Easter egg in Treyarch Zombies. From round one Gersch pleads through the speakers to be freed from the mechanism before "she" arrives; five repair nodes later, a black hole fed with wonder-weapon fire lets him out. It strictly requires four players (one node needs four buttons pressed in the same instant) and, unusually, awards no achievement — the reward is ninety seconds of Death Machines and a debt repaid later in the story.
Co-op required~40 minmoderate

Citadelle des Morts · Main Quest
Citadelle des Morts’ main quest — Treyarch never gave it a fancier name — is the trial Guy de Saint-Michel built for his four knightly sons and none of them finished: with all four upgraded Bastard Swords and all four Incantations, the crew decodes an alchemical wall in the Undercroft, salutes the Dining Hall statues in coded order, carries a Mystic Orb through four elemental challenges, and takes the Guardian Key to the Town Square statue — which stands up. The stone golem drags the squad into a lava arena for the boss fight, and the prize is the Obscurus Altilium, the amulet the dying Gabriel Krafft warns must never reach Richtofen.
Solo supported~120 minexpert

Alpha Omega · Main Quest
Named for Moon’s Cryogenic Slumber Party, Alpha Omega’s quest is an argument with a computer: Rushmore, Broken Arrow’s terminal-bound AI, tests the twin crews against the facility’s five Core Values before opening the American Pyramid Device. Behind the pyramid door waits the Avogadro — revealed as Cornelius Pernell, the OSS handler transformed in a botched 1968 experiment — captured under a live nuke and shipped to Hanford, Washington, where TranZit’s players met him years earlier without knowing his name. The achievement text says it plainly: begin Nikolai’s Grand Scheme. Soloable.
Solo supported~110 minexpert
![Still from “Call of Duty: Black Ops Escalation - Call of the Dead [Official HD]”](/media/video-posters/3_Cx82OFXM0-480.webp)
Call of the Dead · Main Quest
Call of the Dead’s main quest frees the original crew — Richtofen, Dempsey, Takeo and Nikolai — who are trapped behind a locked door in the Siberian outpost, and hands them the Golden Rod their story needs next. Solo it is the "Stand-in" achievement; in co-op it becomes "Ensemble Cast", which layers extra steps (the frozen vodka, the lighthouse dials, radios and foghorns) onto the same spine. The heart of it is the V-R11 wonder weapon and the lighthouse tractor beam.
Solo supported~50 minmoderate

Outbreak · Main Quest
The second Outbreak quest extracts the Omega Eight — defecting scientists whose escape is revealed, too late, as Kravchenko’s trap, with Hugo Jager the mole inside it. Red phase-tears open a unique quest version of the Sanatorium, the finale stacks an Orda fight onto a timed exfil, and the ending cutscene shoots the rescue helicopter out of the sky. Kravchenko takes the strike team alive: "Requiem belongs to me now." Forsaken picks up the pieces.
Solo supported~80 minexpert

The Final Reich · Main Quest
The Final Reich’s casual quest — "Fireworks", retrieve the artifact — is WWII Zombies’ statement piece: power the village, build the Tesla Gun, reroute Geistkraft to the tower and stand through the lightning-rod defense, then bring down the batteries from Heinz Richter’s zeppelin and calibrate the Voice of God to free the hilt of Barbarossa’s sword. The Panzermörder answers — a flesh-and-iron colossus with Klaus Fischer fused alive into its chest — and dies magnetised to the zeppelin it came from. A separate hardcore quest on the same map, "Dark Reunion", demands all four Tesla variants and ends with Klaus briefly, unbearably, saved. Both are soloable.
Solo supported~75 minhard

Revelations · Main Quest
For The Good Of All is the longest quest in Black Ops III, running nine phases from shooting four graves in a specific order to a final fight with the Shadowman. Completing the same steps having already finished every previous Easter egg awards A Better Tomorrow instead, which is the true send-off for the saga.
Solo supported~50 minexpert

Ancient Evil · Main Quest
Ancient Evil’s main quest — "Greek Tragedy", and the achievement text says finish what was started — runs the Chaos crew through god-statue rituals, sundial ciphers and an amphitheater marksman game to open a portal to Mount Olympus, where the Undead Warlord is revealed as Perseus, the demigod corrupted by the trial he forced the Oracle to run. Two boss phases later the Oracle is free — and the ending reveals her as Medusa, leaves Scarlett comatose and two of the crew marked by the Order, on a cliffhanger the Chaos story never got to resolve.
Solo supported~80 minexpert

Shi No Numa · Main Quest
Vanguard Zombies’ first named quest is a rescue of memory: the ancient monolith and the two-piece Relic Mirror restore what Kortifex stole from Saraxis, and the Echo of Saraxis boss fight — three masks for weak points, Wunderwaffe-charged phases — breaks his hold. The reward is the arc’s cruellest reveal: Saraxis was Kortifex’s bride, masked and mind-wiped by him, and his true target is a living entity called the Construct.
Solo supported~70 minhard

Die Rise · Main Quest
Die Rise’s main quest lights the second of the story’s three towers, and the Tower of Babble choice carries straight over: serve Maxis or Richtofen, four players either way, on Original difficulty. Shared steps run from golden rings atop moving elevators to sniper shots into the roof dragons’ mouths; the sides then diverge — a Sliquifier blood-rite and zombie-flinging Trample Steams for Richtofen, the Buddha room and a resurrecting Ballistic Knife for Maxis — before both finish reading Mahjong tiles and striking the tower’s posts with Galvaknuckles.
Co-op requiredexpert

The Tortured Path · Main Quest
Spread across the gauntlet’s three chapters, "I Have the Power" recovers a sword piece per leg of the journey: the Hilt through a windmill lightning ritual in Spain, the Pommel behind a literal red herring aboard the Mount Olympus, and the forge itself at Deception Island, where runic wall codes call all three pieces down by airdrop and the Sword of Barbarossa is finally made whole at the altar. Each chapter’s escape carries its own trophy besides.
Solo supported~120 minexpert

The Frozen Dawn · Main Quest
Kingfall arms the crew with Thule’s own mythology: all four Thulian weapons upgraded through their Raven trials, set on the Ice Cave pedestals, opening the transport to the God-King’s citadel. The fight needs everything — Sang’ket’s roar to block his gaze, Tal’rek’s fist for the shields, Lu’roth’s talon through the fire walls — and the turn belongs to Klaus Fischer, reborn as the new Rook, naming Marie, Drostan, Olivia and Jefferson the new Raven Lords. All four survive; the god does not.
Solo supported~110 minexpert

Kowakujō · Main Quest
The route assembles the Maneki-Neko and Nekomancer, lights the lanterns, recovers the Fox Mask, identifies five suspects and solves the murder before the Nxyara fight. Activision refers to it only as "the Main Quest"; the descriptive page title does not claim an official quest name. The quest went live on 2026-06-25.

Origins · Main Quest
Eight steps, soloable, and two of them silently refuse to start if all six generators are not simultaneously live. Build and upgrade every staff, break the seal, and decide whether you want the ending or the rounds.
Solo supported~120 minhard

Rave in the Redwoods · Main Quest
Rave in the Redwoods’ quest is three rituals with Kevin Smith and one horror-movie twist: each ritual is a timed Rave Mode challenge — shooting arms, limbs, then heads off the horde — ending in a Slasher kill, and the torn photos in Kevin’s attic show Jason Mewes with the face scratched out. On the boat home Kevin remembers why: he is the Slasher. The Super Slasher boss fight on the stranded island runs three cycles of soul-charged skulls and exposed weak points. Soloable; the reward is the second Soul Key piece and Kevin Smith, playable.
Solo supported~55 minhard

Gorod Krovi · Main Quest
Love and War runs seven phases and ends in a two-stage boss fight, first alongside the original Nikolai and then against him. There is a hard clock on the reward: you have 115 minutes from the start of the game to finish and receive all perks. The quest can still be completed afterwards, but the perk reward is gone.
Solo supported~55 minexpert

The Darkest Shore · Main Quest
Heligoland asks for two things at once: the Pommel of Barbarossa, earned through the island’s grisly Nerthus ritual (its own trophy, "Black Winds to Darker Lands"), and the escape — ten Stukas shot down by flak, three warships sunk by shore battery, and a Meistermeuchler gauntlet fought under falling RAF bombs as "Making History" closes the map. The crew leaves as stowaways aboard Straub’s own zeppelin. Soloable, but tuned for a squad.
Solo supported~90 minexpert

Firebase Z · Main Quest
Firebase Z’s main quest is a rescue mission: Samantha Maxis is trapped in the Dark Aether behind Outpost 25’s gateway, and Requiem — with the disaffected Omega captain Ravenov inside the wire — goes in after her. Truth serum for Dr. Peck, Mimic-captured memories, excavated Aetherium crystals and a realigned satellite lead to the extraction, and an Orda boss fight in the Village closes it out. "Maxis Potential" is a Dark Ops challenge with a calling-card reward — there is no achievement attached — and the whole quest is soloable.
Solo supported~60 minmoderate

Buried · Main Quest
Buried’s "Mined Games" settles the Maxis-versus-Richtofen struggle that has run since TranZit. Building the Guillotine beside the Saloon commits the game to Richtofen; building the Gallows by the Courthouse commits it to Maxis — the two share parts, so each match picks exactly one master. Both sides then charge orbs, raise a lantern, punch a cipher’s mine signs and shepherd a wisp before the shared fountain finale pays out every perk; a crew that has completed all three Victis quests on one side can then press the courthouse button and end the story. Original difficulty only, and strictly co-op.
Co-op requiredexpert

Blood of the Dead · Main Quest
Blood of the Dead’s main quest is a séance and an escape in one: Primis, trapped in the Warden’s Alcatraz purgatory, works through spirit challenges, a ghost-stolen Kronorium and the Warden’s own ritual room to reach the Dark Mechanism. The ending is one of the saga’s heaviest — Primis Richtofen gives himself to the machine to free the island’s souls, and the player finishes the fight as Great War Richtofen, risen from a hidden cryopod. Soloable; if nobody is playing Richtofen, the game supplies a bot for the finale.
Solo supported~55 minexpert

Der Eisendrache · Main Quest
The main Easter egg on Der Eisendrache. Built around the elemental bows, a pair of trips into the past and a five-phase boss fight, it is the main quest most players complete first — solo needs only one upgraded bow.
Solo supported~90 minmoderate

Terminus · Main Quest
Terminus’s main quest — the "No Mo’ Modi" achievement — is the longer, darker of the two Black Ops 6 launch quests. It runs from a hard drive shaken out of a Tentacle Trap through Nathan’s containment pod, the restoration of the AI S.A.M., satellite hacks under Parasite attack and a nuclear defusal, before ending on a three-phase jetty fight against Patient 13, the sea creature Dr. Modi made of her longest-surviving test subject. Fully soloable, with a save-and-quit point before the boss door.
Solo supported~100 minhard

Urzikstan · Main Quest
MWZ tells its story in Acts, each tiered mission chain ending in an isolated story mission on its own clock: Act One retrieves the defecting Dr. Jansen from Terminus Outcomes territory; Act Two builds her Aetherium Neutralizer; Act Three assaults Zakhaev’s stronghold, where the device kills the great Aether Worm Orcus — and the portal it opens takes Jansen instead. Season One’s Act Four, "Contact", follows her into the Entity’s lair, with later seasons continuing through the Dark Aether rifts.
Solo supported~45 minhard

Paradox Junction · Main Quest
The route upgrades the Blundergat into the Sundergat, assembles three musical components, aligns the Clock Tower and ends inside the Dark Heart. Activision refers to it only as "the Main Quest"; the descriptive page title does not claim an official quest name. The quest went live on 2026-03-11.

Shaolin Shuffle · Main Quest
Pest Control is a kung-fu picture told in three boss fights: prove yourself to Pam Grier, follow a freed rat through the city’s cages, and beat the Rat King — Arthur McIntosh, the financier who drank the wrong flask — three times, taking an organ each time. The Eye finds hidden symbols, the Brain commands blue-eyed zombies, the Heart throws like a grenade, and the final sewer battle spends all three against him in any order. Pam lands the killing blow with the katana. Soloable; the third Soul Key piece is the prize.
Solo supported~80 minexpert

Mob of the Dead · Main Quest
Pop Goes the Weasel ends with the four mobsters turning on each other on the Golden Gate Bridge, and both endings unlock the achievement. It needs at least two players — one of them playing Albert "Weasel" Arlington — and cannot be completed on Easy. As of Blood of the Dead, the broken cycle is the canon ending.
Co-op required~80 minhard

Forsaken · Main Quest
Forsaken’s main quest begins with the mission already lost: Omega’s rescue works, and Sergeant Kazimir Zykov — forty years in the Dark Aether, four centuries by its clock — steps out as the Forsaken. Requiem’s answer is a field-built Aetherium Neutralizer, assembled from a defended crystal core, an arcade cabinet’s monitoring device and an Abomination’s appetite, escorted to Town Square for a three-phase boss fight under Samantha Maxis’s covering fire. The name is exact: the entity is contained, and the price is Samantha’s freedom, Requiem’s existence, and the truth about the Director. Soloable; the reward is the Dark Ops calling card — no achievement exists.
Solo supported~70 minhard

Outbreak · Main Quest
Outbreak’s first main quest runs off the books: Samantha Maxis and Sergei Ravenov pull the strike team into stopping Operatsiya Inversiya — Peck’s Reality Inversion Warheads, supercharged by Tempests, capable of opening Outbreak zones anywhere on Earth. Dead drops, cymbal-monkey statues and microfilm lead into the Ruka silos, two launch keys, and the Legion boss fight — a Tempest entity the size of the weather. The warheads end in the Pacific; Peck’s epilogue, years later, goes looking for them.
Solo supported~80 minhard

Reckoning · Main Quest
The Black Ops 6 finale builds to the mode’s rarest mechanic: a choice. The quest fights through Janus Towers — a Mangler-mutated scientist, S.A.M.’s file codes, the Forsaken destroyed for good and fused into the Gorgofex, a Franken-Klaus assembled from the factory floor — to the one-way breach into Tower 3, where the attuned Sentinel Artifact asks the crew to side with Richtofen or with S.A.M. The rooftop boss is whichever one they refuse. Both endings drop Weaver, Grey, Carver and Maya into the Dark Aether, where four familiar voices welcome them to the party. Soloable; hardcore versions wait at round 100.
Solo supported~120 minexpert

Moon · Main Quest
The Moon main quest is the climax Richtofen has been building toward across the whole original saga: swap his soul with Samantha’s inside the MPD and take control of the zombies, then watch Maxis talk the crew into firing three rockets at the Earth. It spans two achievements — "Cryogenic Slumber Party" for the soul swap and "Big Bang Theory" for the missiles — and in the original Black Ops release the full quest required four players; the Black Ops III Zombies Chronicles remaster lifts that restriction.
Co-op required~60 minhard

Tag der Toten · Main Quest
The last Aether quest — its name and achievement both quote the writing on Nacht der Untoten’s wall — has Victis bargain with a tank of Apothicon Elder God blood aboard the wrecked Tugarin, purify the Seal of Duality through every Pack-a-Punch on the map, and escort the finished piece across a Siberia turned to lava. The Agarthan Device goes up the Hermit’s pulley; Pablo Marinus remembers his own name and ascends to the Great War; and the ending poisons, shoots and releases a decade of story at one campfire. Soloable, and gentler mechanically than any finale before it.
Solo supported~100 minhard

Die Maschine · Main Quest
The Die Maschine main quest, "Seal the Deal," opens the Dark Aether storyline: Requiem re-enters the rift the Omega Group reopened at Projekt Endstation and shuts it for good. It needs the D.I.E. Shockwave plus all four of its elemental variants, and it ends on a protect-and-escape sequence rather than a boss fight. Cold War’s forgiving systems make it a strong first modern main quest.
Solo supported~35 minmoderate

Zetsubou No Shima · Main Quest
Seeds of Doubt is the main Easter egg on Zetsubou No Shima. It requires the Skull of Nan Sapwe to reveal hidden geometry, the Masamune to damage the boss, a Gas Mask for every player, and — unavoidably — the Anywhere But Here! GobbleGum to reach one of the three cogs. Expect the setup to take considerably longer than the fight.
Solo supported~100 minexpert

Shattered Veil · Main Quest
Shattered Veil’s quest is a favour for S.A.M. that curdles into the season’s biggest betrayal: three Liminal Space rituals — each demanding its matching Ray Gun Mark II variant against a Mangler, an Elder Disciple and an Amalgam — gather the Prima Materia that charges the Sentinel Artifact. Handing it over teleports the crew into Richtofen’s pocket-dimension prison, where the truth about his dead family and Weaver’s part in it comes out, and the escape wakes the mansion’s T-Rex fossil into the Z-Rex boss fight. Soloable, with a hardcore rematch at round 100.
Solo supported~110 minexpert

Zombies in Spaceland · Main Quest
Spaceland’s main quest — spelled "Sooooul Key", four o’s, in the achievement list — is the first reel of Willard Wyler’s anthology: build the Seti-Com, hand it to the park’s DJ (David Hasselhoff, as himself), defend it three times, and answer a UFO’s color-coded Simon Says on four giant speakers. The saucer’s alien crew comes down to object, their punched-off fuses enable double Pack-a-Punch, and the finale shoots out the Spaceland sign’s lights to bring the UFO down — dropping the first piece of the Soul Key. Soloable; the lasting reward is Hasselhoff as a playable character.
Solo supported~90 minhard

Attack of the Radioactive Thing · Main Quest
Soul-Less builds an atomic bomb the 1950s way: reanimate a stitched-together corpse for a key, brew the correct explosive compound from grocery-store chemistry — vodka and pennies genuinely make acetaldehyde — crack the safe for launch codes, and escort the bomb cart down the beach until Crog-Zilla swallows it whole. Then comes the death-ray cannonade, a timed laser maze, and a trip inside the monster to punch in the codes. Soloable; Elvira becomes playable when the mushroom cloud settles.
Solo supported~90 minexpert

The Shadowed Throne · Main Quest
Berlin’s quest boards the zeppelin at last: radio codes call the Red Army’s attention, four energy tethers overloaded with the Wunderbuss bring down a boarding pod, and the fight upstairs ends with Straub killed by his own reanimated specimens. Then the Stadtjäger — the multi-headed Beast of Berlin — across three phases of earned vulnerability windows, until the machine turns its own Geistbolt on itself. Soloable, barely; take a squad.
Solo supported~90 minexpert

Terra Maledicta · Main Quest
Terra Maledicta’s quest was never given a name or a boss — Treyarch shipped it as a Story Event, and this record keeps that honesty. Free the Decimator from the shield Kortifex cursed him into, carry the shield into the Void, and break the seal on the lost Tome of Rituals page: the text that explains how to sever an entity from its host, the knowledge every later chapter of Vanguard Zombies runs on.
Solo supported~45 minhard

The Beast from Beyond · Main Quest
The anthology’s finale earns its question mark: four floppy disks inserted in a hidden order send the robot N31L rogue, a movie poster hides his re-hack button, and his happy-face head — carried by Entangler to the projector computer — opens the Cryptid gauntlet: Rhino containers, portal waves, and two fire-bleeding Mammoths whose death yields the fifth Soul Key piece. The ending feeds Wyler to his own screen and locks the doors anyway; the true finale, with Director’s Cut and every talisman, is a multi-phase battle against Mephistopheles himself. Soloable.
Solo supported~60 minexpert

The Tomb · Main Quest
The Tomb’s quest — Treyarch published no title; the in-fiction trials are the Trials of the Damned — arms the crew with Ull’s Arrow and its Sekhmet’s Vigor attachment, then runs four statue trials between the Dark Aether Nexus and the surface dig: a Vermin swarm, Parasite orb-banking, a Doppelghast spike circle and an elite Amalgam, each charge of Dark Aether energy carried home nearly untouched. The boss is the Sentinel Artifact itself, fought through nine phases of beams, decoys and possessed carriers — and immune to everything but ordinary bullets. Soloable.
Solo supported~100 minexpert

The Archon · Main Quest
The Archon’s quest rebuilds the shattered Pack-a-Punch, sets the Relic Mirror beside it, and performs the surgery the whole arc promised: severing Kortifex from Wolfram Von List. It was Kortifex’s plan all along — free of his host, he talks the Construct into crowning him the Archon, and the boss fight Treyarch billed as the mode’s biggest closes Vanguard Zombies. The quiet ending happens in a sealed Stalingrad room, where Gabriel Krafft learns his wife is long dead, shoots Von List, and walks out three days later into the rest of the saga.
Solo supported~90 minexpert

Shangri-La · Main Quest
Shangri-La’s main quest frees — or tries to free — the explorers Brock and Gary from the temple’s time loop, and ends with the second artifact of Richtofen’s Grand Scheme: the Focusing Stone, shrunk down from a giant Element 115 meteor by wonder-weapon beams. It requires exactly four players, because the eclipse that powers every step takes four buttons pressed in the same instant, and one later step needs three players weighing a grate while a fourth rides the slide. The stone-bearer keeps all eight perks permanently.
Co-op requiredhard

Mauer der Toten · Main Quest
Mauer der Toten’s main quest hunts Aleksandra Valentina, the Omega insider who tore the Berlin breach open, and closes it the hard way: a warhead assembled from satellite-cleansed uranium, carried into the Dark Aether by Klaus himself. It needs the CRBR-S with its Blazer mod and an upgraded Klaus, ends with a Valentina boss fight and an escort finale, and pays out the Tin Man Heart Dark Ops calling card — there is no console achievement attached. Fully soloable.
Solo supported~70 minhard

Totenreich · Main Quest
The route assembles the Jotunn Star and Atomkraft Core, charges the core, recovers the Sunstone, corrects the compass and opens the Dravakar fight. Activision refers to it only as "the Main Quest"; the descriptive page title does not claim an official quest name. The quest went live on 2026-04-30.

TranZit · Main Quest
TranZit’s main quest is a choice, not a checklist: the pylon above Green Run can be turned to either Ludvig Maxis or Edward Richtofen, and the two questlines are mutually exclusive and directly opposed. Maxis’s side runs on Turbines and killing the Avogadro; Richtofen’s side runs on the Jet Gun and EMP grenades. Either way the achievement is "Tower of Babble", and the side you empower carries forward through Die Rise and Buried as the Victis crew’s standing choice.
Solo supported~60 minhard

Dead of the Night · Main Quest
Rhodes Manor’s trial — the achievement asks the party to defeat the evil within — splits into three quest lines that can be run in any order: the Telescope’s silver-and-zodiac astronomy, the Knight’s blue-flame fireplaces and Werewolf sacrifice, and the Effigy’s graveside spirit walk. Each ends in a lockdown and a stone slab; all three open the Ruins beneath the Forest, where the Shadow Werewolf falls only under the statue light-traps, across three phases. Soloable, for anyone who can hold a manor alone.
Solo supported~120 minexpert

IX · Main Quest
IX’s main quest — "Venerated Warrior", defeat the most venerated opponent — runs the Chaos crew through a trial per tower god: Danu’s blighted trees, Ra’s burning bulls, Zeus’s storm poles and Odin’s flooded symbols, stitched together with the arena’s strangest shopping list (bone meal, charcoal, and dung thrown by a crowd you have deliberately enraged). The arena answers with its champions: waves of tigers and gladiators, then the war elephants Fury and Wrath, armor shot away piece by piece. Soloable, on Normal or above.
Solo supported~100 minexpert